Category: Work

  • Rochester Animator Grins Like a Maniac

    Look, I’m famous! Several weeks ago, I was contacted by Susie Hume of the Rochester Insider. She had run across the Mad Dog Movies MySpace page and wanted to do a profile of me in the August 31 issue. So I invited Susie to come by Animatus and ask me 20 questions, give or take. […]

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  • Youtube upload specs

    NOTE: I’ve updated this post a couple times. See my latest notes at the bottom. I’m often asked how to optimize videos for websites like Youtube or Myspace. The eternal struggle is between quality and file size. My first uploads were Windows Media (WMV) files. Lately, I’ve been using Quicktime. My edit program of choice […]

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  • Twisted Television: Scenes from Clicker Clatter

    Writer/Director Ben Radford gave me the go-ahead to put some scenes from Clicker Clatter online. You can check them out at Youtube: Clicker Clatter is an animated short that exposes television and TV journalism for the wasteland that it is. From scare-of-the-week programming to Katie Couric’s stupid interview questions, inane drug ads, randy rhinos, “boob […]

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  • The next VOD model

    When YouTube hit, everything changed. Now there are a thousand video sites where you can watch 400×300 pixel videos of your pets and favorite bootlegged moments from Family Guy. What’s next? JOOST is on the horizon, designed to bring high-end content and high resolution video. They’ve got deals with Fox, Sony, and Time Warner. That […]

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  • Writing Lake Midnight

    I just finished Draft 06 of Lake Midnight, a film I’m working on with John Vincent of Philrose Productions.  This is the first time I’ve collaborated on a feature script, and it took some sweat to figure out how to do it. We began with the intention of doing a short film.  We had a […]

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  • Planning an HD animation pipeline

    At Animatus this week, I’ll be testing out the workflow for production on a high definition cartoon. We don’t have an HD camera or VCR, so we’ll be working in conjunction with another production house for the final product. The trick is, at some point I’ll want to down-res it for standard television specs, too. […]

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  • Future Echoes

    On a recent animation project (entitled “Clicker Clatter”) I noticed a problem when I output from Adobe Premiere Pro 2.0 to tape or DVD. As I looked at my video in slow motion, I was getting a “future echo.” Every time an animated character would move, a ghost of their movement would appear a frame […]

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  • The Business of Animation

    I was looking through some old emails, and I found this reply I made to someone asking business related questions. Since there are other folks who might benefit from this info, I’m posting it here. How do you get a new animated series on the air these days? As an animator with an independent animation […]

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  • An interview with… me!

    Last week former Animatus intern and RIT student Jeremy Galante asked if he could interview me for a paper he’s writing. As someone who’s worked at an animation studio for several years, he wanted my thoughts on the state of 2D animation. I said sure, and he sent off a list of questions. It turned […]

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