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Night of the Living Dead: Reanimated has been nominated for a Rondo Award! Lovers of animation and horror alike can vote for NOTLD:R as Best Independent Production of 2009.

The Rondo Hatton Classic Horror Awards are highly revered in the independent horror community. The voting is open to anyone! I highly encourage you to vote, not only for Night of the Living Dead: Reanimated but for the horror sites, blogs, hosts, movies, and magazines you love.

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Visit www.rondoaward.com to find out more.

EDITED TO ADD (03/08/10 )

Maybe you’d like to watch the film before voting?

Night of the Living Dead: Reanimated will continue to be hosted by Count Victor Von Scary and the gang at ‘Friday Night – Fright Night’ until this Friday, March 12th at
http://www.fridaynight-frightnight.com

So if you haven’t seen it yet, this is the last week.

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I nearly blew it on this one. After what I THOUGHT was the final render, I noticed I had animated everything at double speed. So 13 seconds of footage was zipping by in 6 seconds.

So… I went back to the keyframes and had to double the space between them. And then add in some more animation so things didn’t look… so… deliberate…

Overall, a cute little scene. No zombie attacks, but it gets across a plot point — that Judy is now watching the sick girl in the basement.


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Here’s a continuation of my latest scene. Helen Cooper turns around and leaves the basement. Next, I’ll add the Judy character, who takes her place watching the sick child.

Once I’m satisfied with the movements, I’ll go back in and add the grayscale coloration to the characters. Traditionally, I do that before the animation, but I’m changing things up a little.


Some of my new drawings for Helen’s back and Judy:

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I’m trying to crank out a short segment this weekend. This shot has Helen Cooper leaving the basement, with Judy taking her place to watch over young Karen.

I started off tracing the background and foreground elements, but to change things up, I’m using my “cartoon” style on the characters. Does it save time? Well, there’s a lot more planning up front, drawing all the character pieces. Once that’s done, it’s simpler to move them around… except Helen has to turn around to leave! I haven’t drawn her from the rear yet, so it’s back to the drawing board.

Here’s the first part of the animation. Helen stands up:


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